Hold the forest until the fire is safe
Realm is an isometric action RPG that runs in your browser. Rakshasas are spoiling the yajna at a rishi's ashram in Naimisharanya. Drive them back from the sacred fire, then follow them south into Dandakaranya, where Viradha waits at a ruined shrine.
How it plays
A fight is something you read and answer, not a trade of blows. Casting commits you; the roll is how you get out.
- 01
Move, and get out of the way
Click the ground to walk there, or use WASD. When a rakshasa raises its club for a slam, a circle marks where it will land — Space rolls you out of it.
- 02
Strike with three techniques
Each costs prana, the blue orb opposite your life. Hits fill an enemy's stagger bar, and a full bar stuns it, breaking the blow it was winding up. Lock a target and your aimed skills follow it wherever the mouse is.
- 03
Keep what you find
Enemies drop weapons and charms — normal, magic or rare, with random affixes — and quests end in uniques. The server rolls every item, and each one belongs to your account.
In the world now
Two areas, two quests and a boss. It is early, and it grows an area at a time.
Naimisharanya
The rishis' forest, where Rishi Shaunaka keeps the sacred fire among sal and banyan. The firelight is a sanctuary: rakshasas cannot follow you into it, and wounds close fast there.
Dandakaranya
South, at night, and denser, with a ruined shrine at its heart. The path opens when the story says so. Bhutas — small, fast spirits in packs — punish anyone who stands still.
Viradha
The first boss, the rakshasa Rama met in Dandaka. Large and slow, with a wide slam you can see coming. At half his life he calls the bhutas to him.
Two quests from Rishi Shaunaka
Hold the Forest, then Viradha. Finish each, return to the fire, and the reward is a unique item.
The three techniques
The wanderer starts with human-scale skills, named in Sanskrit. The keys are the defaults, and every one can be rebound.
Bhumi Prahara
QGround strike
A committed overhead blow into the ground before you. Hits everything in its arc hard, and staggers.
Agni Kana
ESpark of fire
A small bolt of fire, thrown. The rishi's first teaching: quick, and it stops at the first thing it meets.
Simhanaada
RLion's roar
Every enemy in range comes for you, and for a few breaths your blows land harder.
How it's set up
The practical part, before you sign in.
- Where it runs
- In the browser, with nothing to install. Built for a desktop or laptop with a keyboard and mouse.
- Account
- Free, and it needs a mume.ai account: what you find in Realm belongs to it.
- Loot
- Rolled and stored by the server. Your browser decides what happens in a fight; the server decides what exists — so a save can't be edited to invent an item.
- Progress
- Your character, bag and quests are kept on your account. Close the tab and pick up where you left off.
- Controls
- Every key can be rebound. Your layout is saved on that device.
- Language
- English, for now.
What it isn't yet
It's early. Here is where it stops today.
- Not for phones or tablets — it needs a keyboard and mouse.
- Not long. Two areas, two quests and one boss.
- Not multiplayer. No co-op, trading or leaderboards.
- No astras yet. The mythic weapons come later, as rewards the story gives you.
- English only for now.
The fire is lit
Rishi Shaunaka is waiting at the ashram. Sign in, and the forest is open.