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Carrom

Carrom is the much-loved tabletop game of flicks and pockets, played on a square wooden board with a hole in each corner. Nine white coins, nine black coins and one red queen start packed in a rosette in the middle, and you knock them into the pockets with a heavier disc called the striker. Play the computer at three levels, or pass one phone between two players: the board turns so the shooter always sits at the bottom.

How to play

Classic rules

Each player owns a colour, and white breaks. Pocket one of your own coins and you shoot again. The queen can be pocketed by either player, but she must be covered: pocket one of your own coins on the same shot or the next, or she goes back to the centre. Coins of the other colour always count for their owner. If the striker falls into a pocket it is a foul: any of your coins from that shot come back, one coin you had pocketed returns as a penalty, and the turn passes. With no coin to give back, the penalty is owed and paid with the next coin of yours that drops, even one your opponent sinks for you. You cannot sink your last coin while the queen is still in play: it comes back (a house rule here; club rules add a penalty). Clear all your coins with the queen covered to win the board, scoring one point for every coin your opponent still has left, plus three if you covered the queen. Play a single board or a match to 13 or 25 points.

Freestyle

A relaxed points game for everyone. Any coin you pocket scores for you: white 20, black 10 and the queen 50 once she is covered by any coin. Keep shooting while you score. The player with the most points when the board is clear wins.

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